Dungeons & Dragons, 4th Edition (4E)

The following products are all compatible with the Game System License (GSL) as provided by Wizards of the Coast (TM).








 

Risen:
The Guide to
Resurrected Characters

"...a good buy for Players and DMs that want to explore the far side of a Raise Dead Ritual."
- Neuroglyph Games

The battlefields of the multiverse yield more than fallen orcs, necromancers, and demons; uncounted heroes have taken to their graves in the quest for adventure, a reminder of the consequences of bravery. Rather than slip into the Void of death, powers exist in your campaign to resurrect these individuals in grand, powerful forms, returning them to their rightful place as heroes.

Risen: The Guide to Resurrected Characters presents seven paragon paths - known as resurrection paths - specifically designed to bring your character back from the dead with vigor and focus. Each path provides a means for your favorite character to wield his sword or implement once more through the powers of gods, arcane magic, or even sheer willpower. Along with new features and powers, each path provides you with unique roleplaying opportunities to enhance and augment your character's presence at the table - rather than denying your demise, you can embrace it and incorporate it into your character's personality.

Each resurrection path includes roleplaying notes, sample character motivations, and possible conclusions for your character at 30th level.

by Todd Crapper and Shawn O’Leary
48 pages, American English

PREVIEWS & BONUS CONTENT
Get a free preview of the Firebird resurrection path in CA12.
Read the Emerald Press blog, On Second Thought, for design discussions on Risen.
WANT MORE FROM YOUR PDFs?
Free to applicable EPIC Rewards members or available for just $1 more, this special edition of Risen gives you more than the rest. Includes deleted content, designer's notes, and features the Gem of True Seeing layer for unparalleled access.

    

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$4.99 US (standard edition)
$5.99 US (EPIC edition)









Combat Advantage: The Subscription

Stay up to date with the latest edition of CA through a subscription. It's as free as the individuals are and all the latest editions are notified directly to you. Gain something new for your campaign every month without spending money.

And when you sign up for the subscription, you'll automatically receive Combat Advantage: Volume One. Collected from the initial seven editions of Combat Advantage, the series of free 4e modifiers, this single volume contains over 24 powers, a dozen feats, NPC templates, a new creature, rules for increasing power selection, and guidelines for running sidekicks in your game.

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$0.00, PDF subscription


Dungeons & Dragons, 3rd Edition/OGL

The following products are all compatible with the Open Game License (OGL) as provided by Wizards of the Coast.













 

Spellbooks & Bullets

Deep behind enemy lines, there are unique soldiers on the field. Armed with something more than just the latest rifle, they have skills and talents beyond those of the normal soldier and countries have developed weapons beyond the atomic bomb. The only problem is that the other side has them too.

Spellbook & Bullets provides four new advanced classes with abilities far beyond the typical trooper. As part of a historical military campaign like World War II or in an alternate reality twist on the real thing, these pages contain enough material to make a difference in the war.

Written by Jason Black (Folkloric: Flight of the Firebird).




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Treasure Hunter

The Treasure Hunter sourcebook is a supplement for use with the D20 Modern rules system. As its inspiration it takes such films as Raiders of the Lost Ark, The Mummy and Lara Croft: Tomb Raider. In the style of these classic pulp-action adventure movies, intrepid heroes travel the globe in search of priceless and powerful artifacts. Rival treasure hunters lurk nearby, waiting for any chance to steal the prize away from their competitors. Trap-ridden ruins and the dangerous animals that inhabit the wilderness are not the only dangers in the treasure hunter's path however. Centuries-old secret societies vie for power behind the scenes, some looking to gain the knowledge of the world?s lost civilizations and others intending to keep it hidden for all time.

The Treasure Hunter sourcebook contains a wealth of rules options for bringing this world of modern pulp adventure to life.
* New advanced classes such as the retrieval specialist, scholar, priest and occultist.
* Expanded rules for both divine and occult magic in the modern world, including spells and artifacts.
* Rules for traps, natural hazards, chases and other elements that make treasure hunting a dangerous occupation.
* Background information on mysterious locations throughout the world and the secret organizations that seek to exploit or protect their secrets.

Written by Nathanael Christen

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Treasure Hunter Adventures

Once you've packed your bags, loaded your pistols, and checked out your map, you need treasure to find!  These original adventures designed for use in your Treasure Hunter campaign are also available from all OBS affiliates.  Pick them up separately or as part of the Treasure Hunter Bundle.

The Mystery and the Tomb

During a visit to Greece the heroes become embroiled in the search for the lost tomb of the first apostle, Andrew. Others seek the same goal, however, and don?t intend to let the heroes stand in their way.

Nemesis

The staging of the 2004 Olympic Games has brought a time of great potential for Greece; not only did it provide valuable tourism, but it also marked the return of the world?s greatest athletic contest to its country of origin. To help continue this spirit of cooperation, the Greek government has organized other gala events that share a similar spirit of peace.

Spoils of War

Behold the wonders of the Ancient Greeks as you fend off fellow treasure hunters to obtain the long lost statue of Helena said to have fallen from the heavens as a gift from the gods.




The Book of Alignment

There is more than what you believe...

Every day, Heroes and Villains live out their lives in pursuit of the ultimate goal. Saving innocent lives, conquering the world, gaining power, or spreading the word of a divine being - all of them are quintessential means to an end. They are defined by the alignments: Law, Good, Evil, Chaos, and Neutrality.

But there is more than personal beliefs in Life, more to the fundamental workings of the universe than the independent actions of trillions of creatures. Alignments are not just a series of guidelines for your character to follow. They control everything.

The Book of Alignment is your guide to translating one-and-a-half pages of rough text on the alignment system and expanding it like never before. Providing a theoretical viewpoint of alignments with alternate possibilities for incorporating and expanding the system in your game, this book provides options and topics for discussion within your campaign. Whether these ideas are original or obvious, they are designed to invoke thoughts and concepts to give your characters greater depth in how they interact with their world. Optional rules include true alignments, triple alignments, a non-alignment campaign, and personality archetypes.

In addition, The Book of Alignment introduces a worldly concept in the alignment system and introduces alignments as a universal force. Imagine a creature of pure Evil, its very being striving for nothing more than the absolute destruction of all Life and yet never sated. These pages contain epic options for any campaign, taking your characters on the ultimate quest: to discover the meaning of Life.

Recommended for players and GMs alike.
Written by Todd Crapper and Ron King



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